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STEM Kits

EIE ENGINEERING ADVENTURES (Grades 3-5)

Invasive Species

Hop To It

6 lessons | 45 minutes per lesson

Mechanical Engineering

Oh no! India and Jacob accidentally brought a cane toad from Australia to New Zealand. Cane toads are pests. They’re an invasive species that hurts native species in Australia--and they could do the same in New Zealand. Kids will help India and Jacob engineer a humane trap to catch the toad.

Bubble Wands

Bubble Bonanza

9 lessons | 45 minutes per lesson

Materials Engineering

Jacob and India are in California, and they get to help create a stage show about bubbles for an amusement park! Kids will explore how bubbles behave and investigate the properties of different materials as they engineer all kinds of bubble wands. The unit wraps up with a Bubble Bonanza Showcase where kids demonstrate their creations.

Earthquakes

Shake Things Up:Engineering Earthquake Resistant Buildings

Earthquake Engineering

A huge and very destructive earthquake hit Haiti in 2010. Now Jacob and India are there, learning how to support and protect buildings during earthquakes. Your kids will engineer model buildings that are earthquake resistant. They’ll also develop building codes that help others build earthquake resistant structures.

Recycled Racers

Go Green:Engineering Recycled Racers

Green Engineering

India and Jacob visit Senegal, where they’re impressed by the way people recycle items that would ordinarily be discarded, turning them into toys, sculptures, and household objects. Your kids will use recycled materials to engineer their own toy cars, then compete in a Recycled Racer Rally.

Rockets and Rovers

Liftoff:Engineering Rockets and Rovers

Aerospace Engineering

Jacob is at NASA’s Jet Propulsion Laboratory learning how to engineer rovers that can be used to explore faraway worlds. Meanwhile India is learning about the trade-offs and variables involved in engineering a rocket as she blasts off to the International Space Station. Kids will engineer rockets and rovers to help India and Jacob explore several planets and moons in our solar system.

Aid Drop Packages

To The Rescue:Engineering Aid Drop Packages

Package Engineering

While traveling in Thailand, Jacob and India learn that monsoon rains can cause severe flooding that cuts people off from important supplies. Kids will help Jacob and India engineer “aid drop packages” that can be dropped from an aircraft, protect what’s inside, and are easy to find once they reach the ground.

Flying Technologies

The Sky’s the Limit: Engineering Flying Technologies

Aeronautical Engineering

India and Jacob are visiting a friend at NASA’s Ames Research Lab. With India and Jacob’s help, kids dive into aeronautical engineering by designing models of flying technologies that help NASA collect aerial photographs. Kids will learn that scientists and engineers often study harsh environments here on Earth (like the largest sand desert in the world, the Empty Quarter) to understand the environments they might encounter in space.

Light Up the Night:

An Electrical Engineering Challenge

Electrical Engineering

While visiting Iceland, India and Jacob learn that they get to help design a display for the annual Light Festival! After experimenting with circuits and sculpting materials, kids design a light display that replicates the Northern Lights.

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Engineering Everywhere (Grades 6-8)

Ice Cream

Food for Thought: Engineering Ice Cream

Process Engineering

Ever wonder how ice cream gets to be so creamy and delicious? Find out for yourself as you engineer a process for making ice cream.

Safety Helmets

Put A Lid On It: Engineering Safety Packages

Biomechanical Engineering

When you bike, board, or play ball, you wear a helmet. But do you know how helmets work? Use biomechanical engineering to design your own helmet for a crash-test dummy.

Urban Landscapes

Don’t Runoff: Engineering An Urban Landscape

Environmental Engineering

When it rains, it pours—and when water can't soak through pavement, rain collects pollution that washes into rivers, lakes, and oceans. Use your environmental engineering skills to redesign a city and control stormwater runoff.

Bioplastics

Plants to Plastics:Engineering bioplastics

Chemical Engineering

When plastic items are thrown in the trash, they can quickly pile up in landfills and create a big mess! Use your chemical engineering skills to explore problems created by traditional plastic materials and engineer bioplastics—plastics made from plant-based materials—as a potential solution to current plastic problems.

Prosthetic Tails

Go Fish: Engineering Prosthetic Tails

Biomechanical Engineering

Youth will learn about important factors to keep in mind when designing prosthetic devices as they engineer a model leg for an elephant and a model beak for an eagle. They will then learn the story of Winter, a dolphin with a prosthetic tail. This will help set the context for their final design challenge, designing a model prosthetic device for a fish. Finally, youth will have a chance to develop the characteristics of their fish and make an exhibit for visitors.

Pandemic Response

Outbreak Alert: Engineering a Pandemic Response

Biomedical Engineering

In a world where we are more connected than ever, diseases can spread rapidly! Youth will become biomedical engineers as they explore how to prepare for outbreaks of highly contagious diseases. They will use the Engineering Design Process to design an antiviral to stop a newly discovered virus from infecting a model cell.

Bioinspired Gear

It’s in the Bag: Engineering Bioinspired Gear

Materials Engineering

Plants and animals have amazing ways of protecting and defending themselves, which can inspire engineers to design new technologies. Youth participating in this unit will become materials engineers as they use the Engineering Design Process to design bioinspired gear that meets clients’ needs.

Timers

It’s About Time: Engineering Timers

Mechanical Engineering

What time is it? Time is always marching forward, but it can be difficult or impossible to keep track of it without engineered technologies such as clocks and timers. Use your mechanical engineering skills to design your own timekeeping technology.

Vertical Farms

Growing Up: Engineering Vertical Farms

Agriculture Engineering

Youth will explore food production problems related to population growth. They will then engineer a model vertical farm as a potential solution to current food production limitations in a fictional location: Greentown. Because vertical farms are still a new concept with only a few prototype examples worldwide, exploring vertical farms provides youths with a chance to imagine what the future could bring.

Insulated Homes

Here Comes the Sun: Engineering Insulated Homes

Green Engineering

Keeping homes at a comfortable temperature takes a lot of energy. Use your green engineering skills to insulate a model home.

Remote Sensing

Worlds Apart: Engineering Remote Sensing Devices

Geospatial Engineering for Youths

How do scientists and engineers gather information from places in the solar system that are difficult to reach? In this unit, youth use the Engineering Design Process to design remote sensing devices that can help scientists learn about a newly discovered moon.

Water Reuse

Testing the Waters: Engineering a Water Reuse Process

Water Resource Engineering

Life on Earth requires access to clean water, and as populations grow, the demand for water increases. Youth participating in this unit become water resource engineers as they use the steps of the Engineering Design Process to design creative ways to reuse water.

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AWIM

A World in Motion

Engineering Inspired By Nature

Grades K-3

In the Engineering Inspired By Nature challenge, students investigate seeds that are dispersed by the wind. They apply what they have learned to make paper helicopters and parachutes. They test different variables (lengths, width, weight, etc.) to see how these factors affect performance. Concepts covered in this unit include gravity, drag, friction, velocity and acceleration.

A unique feature of this program is the use of portions of a problem-solving process employed by engineers working in teams. The "Engineering Design Experience" for Primary students consists of: Set Goals, Build Knowledge, Design, Build and Test and Present.

A World in Motion

Gliders

Grades 6-8

In the Glider Challenge a fictitious publishing company contacts the students in a letter which explains that it wants to publish a book of designs for gliding toys that children of ages 8-12 can build with assistance from an adult. The company invites the class to submit a manuscript that includes drawings and plans for building the gliders, as well as instructions for how to fly them and a description of how they work. Student design teams design two products: a gliding toy and a set of book pages that describe how to build and fly the toy. Over the course of the eight weeks, a variety of activities prepare the students to develop a prototype gliding toy and a book manuscript. The challenge culminates in a book-signing event, in which the class presents its book and student design teams present their gliding-toy prototypes.

A World in Motion

JetToy

Grades 4-6

In the JetToy Challenge, a fictitious toy company called EarthToy Designs presents the challenge in the form of a letter. The company wants students to provide a variety of interesting designs for a new line of balloon-powered vehicles made from inexpensive, common materials that will appeal to other children. Working in design teams, students will build and test model JetToys using different nozzles, and collect and analyze data to understand the effect of nozzle size on the performance of the toys. They will create other designs and test them, then give a formal presentation of their final JetToy designs.

A World in Motion

Pinball Designer

Grades K-3

The A World In Motion Primary Challenges consist of four different activities. Each of these challenges can be taught over a one to two week period. The challenges give young students many opportunities to explore a toy they have constructed and to develop an understanding of what it means to conduct a fair test.

In the Pinball Designer Challenge, students build, test and modify a non-electronic pinball machine to create a toy that meets certain specifications. Concepts covered in this unit include gravity, potential and kinetic energy and inclined planes.

A unique feature of this program is the use of portions of a problem-solving process employed by engineers working in teams. The "Engineering Design Experience" for Primary students consists of: Set Goals, Build Knowledge, Design, Build and Test and Present.

A World in Motion

Rolling Things

Grades K-3

The A World In Motion Primary Challenges consist of four different activities. Each of these challenges can be taught over a one- to two-week period. The challenges give young students many opportunities to explore a toy they have constructed and to develop an understanding of what it means to conduct a fair test. In the Rolling Things Challenge, students explore how changing the ramp height and vehicle weight affect the momentum of toy cars. Ramp height affects the velocity of the car when it strikes the crash box-the greater the height of the ramp, the greater the velocity of the car when it reaches the bottom of the ramp. Concepts covered in this unit include gravity, potential and kinetic energy, friction, momentum, mass, velocity and acceleration.

A World in Motion

Skimmers

Grades 4-6

In the Skimmer Challenge, students are introduced to a model Skimmer presented by the fictitious toy company EarthToy Designs, whose specialty is making toys out of recycled or recyclable materials. The design of the toy is incomplete and suggestions for variations on this toy are requested from student design teams. These teams provide many of the services required for the toy product to move to the next stage of development. They will test the model with different sails to understand how sail characteristics affect the way it moves, create other designs and test them, and then give a formal presentation of their final skimmer designs. Students acquire and then apply their knowledge of Skimmer performance to create an interesting toy. Students may choose to make Skimmers that sail fast or slow, turn or go straight. In designing these new sails, students have control of the shape, size, balance of the sail, and the weight and balance of the Skimmer. Students working on this design challenge find that there is no one solution to any particular problem. There are many ways to configure the sail so that the Skimmer travels a great distance, does a turn, or carries a load. However, to sort through all the design factors and create a design for a particular purpose, students will need an understanding of how each factor affects performance. This understanding—based on their hands-on experimentation, gathering and understanding experimental data, and classroom discussions —sets the stage for student teams to create and refine their own skimmer designs.

A World in Motion

Straw Rockets

Grades K-3

The A World In Motion Primary Challenges consist of four different activities. Each of these challenges can be taught over a one to two week period. The challenges give young students many opportunities to explore a toy they have constructed and to develop an understanding of what it means to conduct a fair test. In the Straw Rockets challenge, students explore the early life of Dr. Robert Goddard while reading the biography, The Rocket Age Takes Off. After investigating Goddard's early trial, students build, test and modify rockets made from drinking straws. They test the rockets to see how far they can fly. Concepts covered in this unit include Newton's Laws of Motion, gravity, thrust, lift and drag.

A World in Motion

Making Music

Grades K-3

In the newest Making Music Challenge, students explore sound and vibrations. Students learn how the human eardrum works and explore concepts such as pitch and longitudinal and transverse waves. They collect information through hands-on lessons and engineer a musical instrument according to specific criteria. A student reader brings the concepts to life for the students through a fictional story about animals and sounds within nature.

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PINT SIZE SCIENCE

Mini Meteorologists

PK-2nd Grade

Students’ experiences with weather can be the springboard for learning about the properties of energy and matter. Meteorology, the study of weather, is an opportunity to guide students through their exploration of air pressure, density, sound, and electricity. Visiting weather topics throughout the year and the changing of the seasons will help reinforce their understanding.

Science Sprouts

PK-2nd Grade

This interactive classroom experience introduces children to STEM topics through discovery learning. A hands-on approach engages and inspires young minds to utilize the scientific process to build a more thorough understanding of science. Students will also explore the three states of matter: solids, liquids and gases. During each lesson, the students should use their previous experiences and knowledge to ask a question and propose a hypothesis. Then, allow them to explore the topic by engaging and interacting with the materials.

Insect Investigators

PK-2nd Grade

The world of insects allows children a wonderful opportunity to investigate some of the living organisms in their environment. This interactive classroom experience introduces students to classification of living things, investigation of nature and insect anatomy. This is a great topic for fall that can be revisited in the spring. Encourage students to make observations using sight, sounds, touch and even smell.

Gizmos & Gadgets

Machines help make our lives easier. They allow us to do more work with less effort. Learning about the six types of simple machines introduces students to the fields of engineering and technology. Encourage group work with planning and designing of machines. Continually challenge them to think differently about the machine and how it could be used.

Bits and Bots

PK-2nd Grade

Exploring robotics and programming

Classifying Creatures

PK-2nd Grade

Animal x-rays, pelts, fossils, and teeth

Tiny Tinkers

PK-2nd Grade

Brings the Maker Movement to the early childhood learning environment.

Exploring Engineers

PK-2nd Grade

Continues children’s natural curiosity in to how things work.

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HOME SCIENCE TOOLS

Crime Scene Science Kit

Solve the "Mystery of the Disappearing Diamonds" with this crime scene lab kit! With it kids will be able to explore the field of forensic science and perform seven fun & detailed experiments to determine which of four suspects is responsible for stealing the precious stones.

Projects include dusting and fuming for fingerprints, fingerprint analysis, chromatography & ink analysis, blood type analysis (using simulated blood samples), and fiber analysis using a flame test.

Each test provides real results that help you solve the case! Includes a complete manual with scientific explanations.

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UNI

Energy and the Arts Carnival

Notebook from UNI with these ideas: an energy carnival, energy on stage, energy rock performances (song), energy stories and an energy expo. Each section reinforces creative student learning while learning about energy through the arts.

Light and Shadow (PreK-2nd Grade)

A kit that includes a large floor screen and small table screen, a variety of light sources (LED work lights, Maglites, light boards, etc.) a variety of materials (translucent, opaque, and transparent) to interact with light and shadow.

Ramps and Pathways (PreK-4th Grade)

Ramps and Pathways gives children endless possibilities to think and create. They build, test their ramp structures, make adjustments, and try again until they are successful. We have found that children are motivated to engage in this process because of the intriguing nature of the materials. Children also use blocks of all kinds (wooden unit blocks, cardboard blocks, foam blocks) to build the base structure of the ramp. Through Ramps and Pathways, we give experiences for children to succeed, and also to make mistakes, since we believe that children learn from mistakes.

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LAKESHORE

Real World STEM Challenge Kit

Grades K-1

Children learn to think like real scientists & engineers—as they design, build & test a working parachute, a leakproof roof & a floating raft! Our kit was specially developed to introduce kids to the STEM design process as a way to solve problems—students will plan, build, test and then improve their designs until they are successful. Kit comes packed with everything you need to work through 3 exciting challenges…plus a detailed lesson plan that makes it easy to focus students’ learning & explain the STEM concepts behind each challenge. You even get career cards that apply what kids are learning to the real world! Includes everything shown; comes in a 16 1/2" center.

Real World STEM Challenge kit

Grades 2-3

Kids save a town from a flash flood, rescue a toy bear from a well and guide a family safely across a bridge—building STEM problem-solving skills along the way! Our kit presents real-world design challenges & asks aspiring scientists & engineers to find solutions that work! Students plan, build, test and then improve their designs…while teachers use the detailed lesson plans to explain key concepts and help students troubleshoot design flaws. Kit comes with everything needed to work through three exciting challenges—plus careers cards that show kids how STEM skills & concepts apply to real jobs! Includes everything shown; in a 16 1/2" center.

Real World STEM Challenge Kit

Grades 4-5

Construct an earthquake-safe structure, design a robotic hand that can pick up a ball…and engineer a filter that purifies water! Our kit was specially developed to help students think like scientists and engineers as they explore the STEM design process as a way to solve problems—students plan, build and test their designs, and then improve them until they are successful. Kit comes packed with everything you need to work through three engaging challenges…plus a detailed lesson plan that makes it easy to focus students’ learning & explain the STEM concepts behind each challenge. You even get a careers card that applies what kids are learning to the real world! Everything shown; in a 16 1/2" center.

Fairy Tales Problem Solving STEM Kits

Set 1

Grades Preschool-1

(Goldilocks, Billy Goats Gruff, and Three Little Pigs)

Kids engineer happier endings to fairy tales—as they design a house that can’t be blown down, construct a bridge that keeps 3 goats safe from the troll and build a chair even Goldilocks can’t break! Our kits help children discover the STEM in their favorite fairy tales—and naturally inspire them to explore each challenging situation until they find a solution! Each kit comes with a STEM-focused story card, building materials, a guide, plus student and teacher cards with lesson plans and full… support.

Folk Tales Problem Solving STEM Kits

Grades 2-3

(Paul Bunyon, John Henry, and Johnny Appleseed)

Kids live the legends—helping John Henry race a steam-powered drill, giving Johnny Appleseed a hand fencing in his orchard, and building Paul Bunyan a wagon strong enough to carry his giant knapsack! Our kits help kids discover the STEM in their favorite folk tales—inspiring them to use hands-on materials to design, build and test one-of-a-kind creations…then improve upon them like real engineers! Each kit comes with a STEM-focused story card, student challenge cards and detailed lesson plans…—plus a variety of building materials!

Toymaker STEM Challenge Kits-Complete Set

Grades Preschool-2

(Paddleboat,Basketball, and Spinning Tops)

Children put STEM into action with our hands-on challenge kits! Each engaging kit includes five challenge cards to prompt kids as they plan, create and test their toys. Children assemble a paddleboat and wind up the paddles with a rubber band to experiment with force and motion. They stack layers of disks to build spinning tops—and discover how balance and weight change the way the tops spin! And they build a basketball court complete with a shooting arm to launch the tethered basketball into the… hoop…exploring gravity, force and motion as they go.

Famous Inventors Problem Solving STEM kits

Grades 4-5

(Samuel Morse,Alexander Bell, Thomas Edison)

Our hands-on problem-solving kits help you integrate STEM with history! After reading about a famous inventor, kids use the included pieces and step-by-step design cards to plan, build and test one of the inventor’s important creations—a telephone system, a telegraph or a motion-picture viewer. As students test and streamline each design, they sharpen their problem-solving skills—and discover the thrill of invention! Each kit includes a story card about the inventor, three design cards, a… reproducible design sheet, a teacher’s card with a detailed lesson plan, plus a variety of materials.

Design and Build Engineering Centers

Grades Preschool-1

(Vehicle Building, Bridge Building, and House Building)

What makes a bridge strong? How do vehicles roll, tow and carry things? Our engaging building centers teach kids to look closer at real-life designs—and make original structures that use the same important elements! Created to encourage open-ended building with minimal teacher involvement, each center includes eight photo cards showing actual bridges, vehicles and buildings, plus tons of hands-on manipulatives that invite children to build, explore and engineer—again and again! For easy reference,… the back of each photo card explains key elements for each design—so it’s easy to guide children’s learning.

Forces and Motion

Grades 4-6

Five book set including:

  • Investigating Forces and Motion
  • What Do You Know About Forces and Motion
  • How Can I Experiment with Gravity
  • How Can I Experiment with Force and Motion
  • Forces and Motion

Students discover how gravity works, explore simple machines, investigate the effects of friction and more—with fascinating books that reinforce and expand on the themes presented in our Force & Motion Activity Tub (sold separately)! Our library features wonderfully illustrated, high-interest titles that make concepts super-easy to grasp. Set of five paperback books.

STEM Careers Book Set

Grades 2-5

Eight book set including:

  • STEM Jobs in Music
  • STEM Jobs with Animals
  • STEM Jobs in Food and Nutrition
  • STEM Jobs with Cars
  • STEM Jobs in Movies
  • STEM Jobs in Sports
  • STEM Jobs with the Environment

Who creates special effects for movies or engineers cars of the future? Someone with a STEM education! Our STEM book set is packed with insight into real careers—from sports engineer to sound technician—plus insider photos, fun facts, vocabulary & more. There are even real-world math problems & extension activities! Eight books; 48 pages each.

Topics include movies, environment, animals, music, food & nutrition, cars, fashion & beauty, and sports.

STEM Nonfiction Book Set

Grades 2-3

Set of eight books including:

  • All Aboard! How Trains Work
  • Zoom How Cars Move
  • The Fort
  • Natural Measures
  • Melting and Freezing
  • Gases
  • Condensation
  • Evaporation

Students explore the science behind what makes trains work, why clouds form, how to engineer a fort & much more—with our super-engaging STEM book set! You get eight soft-cover books with full-color photos & diagrams to support comprehension, plus science experiments, math problems and more! 28-32 pages each. Topics include gases, 3-D shapes, force & motion, condensation, engineering machines, melting and freezing, measuring objects and evaporation.

STEM Nonfiction Book Set

Grades 4-5

  • Set of eight books including:
  • The Jungle Park Case
  • Investigating Electromagnetism
  • How Amusement Parks Work
  • The Quest for Speed
  • Building Houses
  • How Toys Work
  • All About Mechanical Engineering
  • Investigating Forces and Motion

Children get an in-depth look at amusement parks, vehicles, architecture and more—with eight high-interest books that support STEM education! The softcover books feature vibrant photos and engaging text that bring concepts to life…and include lab activities, real-world math problems and more! Each book is 32 pp.
Topics include speed; analyzing data; energy; forces & motion; electromagnetism; 3-D shapes; magnets & simple machines; and mechanical engineering.

Global Challenges Six Book set

Grades 4-5

  • Energy Supplies Crisis
  • Water Supplies Crisis
  • Climate Crisis
  • Pollution Crisis
  • Waste Management Crisis
  • Wildlife Crisis

Interesting facts and colorful photos make these books the perfect introduction to important environmental issues! Each book focuses on a different topic, looking at problems facing our world and how STEM can solve them. Set includes six paperback books; each is 32 pages.

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STEM in Action

Stem in Action: Ron’s Ramp Adventure

GR PK-K

Students explore slopes and surfaces as they are challenged to build a ramp that allows Ron, a skateboarding armadillo, to go far—but not too far. By using critical thinking, communication, and collaboration to build a ramp, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions.

Stem in Action: Little Footprint Exploration

GR PK-K

Students explore ways to reduce pollution by planning an efficient delivery route. By using critical thinking, communication, and collaboration to plan and build a delivery route, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions.

Stem in Action: Sidewalk Safety

Grades PK-K

Students explore slopes and speed as they design safe ways to slow a bike. By using critical thinking, communication, and collaboration to plan and build a safety ramp, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions. Total of 90-180 minutes of instruction time broken into 20-30 minute blocks.

Stem in Action: Gus and Nia’s Shaking Adventure

Grades PK-K

Students explore shapes and stability as they help Gus and Nia make and test a clubhouse that is safe from the rumbling of nearby trains. By using critical thinking, communication, and collaboration to build a clubhouse, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions. Provides teachers with modular 10-20 minute blocks of instruction, 70-80 minutes of total instruction time.

Stem in Action: Coding Mouse

Grades K-2

Students explore the basic needs of animals as they design a code for a programmable mouse to demonstrate their knowledge of everything a mouse needs to survive. Following code, writing code, and debugging code, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process - to learn the value of rethinking and support multiple solutions.

Stem in Action: Muddy Mats

GR 1-2

Students explore the properties of materials while designing an absorbent, no-slip mat to protect the house from muddy paws. By using critical thinking, communication, and collaboration to design a no-slip mat, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions.

STEM in Action: Project Park Design

Grades 1-2

Students explore patterns of the Earth and the Sun to determine when and where shadows cover the park. Then, they design a park plan with warm, sunny benches. By using critical thinking, communication, and collaboration to create a park model, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions.

Stem in Action: Sound Bite

Grades 1-2

Students explore sound waves and vibrations to develop a phone that helps friends talk over a distance. By using critical thinking, communication, and collaboration to design a phone, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions.

STEM in Action: Helping Hand Design

Grades 3-5

Students learn about animal adaptations and then use their findings to plan, build, and test an assistive technology for people who cannot bend over to pick up objects. By using critical thinking, communication, and collaboration to create an assistive device for grabbing, gripping, and picking up objects, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process—to learn the value of rethinking and supporting multiple solutions.

STEM in Action: Farmer Grady’s Challenge

Grades 3-5

Students explore weather-related hazards and materials that can withstand severe weather. By using critical thinking, communication, and collaboration to design a system to protect farm crops, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions.

Stem in Action: Toy Design Challenge

Grades 3-5

Students explore and conduct tests to identify materials based on their physical properties. By using critical thinking, communication, and collaboration to build a toy prototype, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions.

Stem in Action: Digital Relay Challenge

Grades 3-5

Students explore how coding can be used to protect information. By using critical thinking, communication, and collaboration to design and build a code transmission system, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions.

Stem in Action: Coding & Mineral Challenge

Grades 3-5

Students explore the effects of erosion, weathering, and landslides on the earth’s surface. Their challenge is to code a robot to collect minerals that have surfaced in areas unsafe for humans to go. By introducing a real-world problem, students are emotionally invested in the subject. Throughout the unit students practice thinking programmatically. They learn how to create their own code as well as learn how to debug existing code. At the same time they are learning about erosion and identifying minerals. This unit easily fits into your schedule! Up to 60 minutes a day for five to eight days.

Stem in Action: Earthquake Technologies

Grades 3-5

In these STEM lessons, Build Safe Construction Company is planning a new apartment building, but earthquakes are common in Fault City and they need to make the building safe. Students work as a team, using earthquake knowledge, adhering to criteria and constraints and analyzing data to develop an evidence-based plan. Through investigation, they test earthquake-resistant technologies and construct model buildings that withstand earthquakes! Provides five hours of STEM instruction over seven 30–60 minute lessons.

Stem in Action: Squeaky Clean Magnets Challenge

Grades 3-5

Students explore the power of magnets and use them to make, test, and redesign a way to clean fish tanks without putting their hands into water. By using critical thinking, communication, and collaboration to design a solution for cleaning fish tanks, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions. Total of 90-180 minutes of instruction time broken into 20-30 minute blocks.

Stem in Action: Wildlife Corridors Challenge

Grades 3-5

Students explore animal needs, habitats, and wildlife corridors. By using critical thinking, communication, and collaboration to build a wildlife corridor, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions. Total of 90-180 minutes of instruction time broken into 20-30 minute blocks

Stem in Action: Food Deserts Challenge

Grades 3-5

Students explore their own dietary needs and how to grow fresh produce without soil. By using critical thinking, communication, and collaboration to design systems for growing fresh produce, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions. Total of 150-300 minutes of instruction time broken into 30-60 minute blocks.

Stem in Action: Rainwater Runoff Challenge

Grades 3-5

Students explore types of water pollution and subsoil in a garden. By using critical thinking, communication, and collaboration to design and build a model of subsoil for a rain garden, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions. Total of 150-300 minutes of instruction time broken into 30-60 minute blocks.

Stem in Action: Solar House Design

GR 3-5

Students explore energy conversion and design a passive solar house based on criteria and constraints. By using critical thinking, communication, and collaboration to build a passive solar house, students prepare for essential skills of the 21st century. Students work through the Engineering Design Process – to learn the value of rethinking and supporting multiple solutions.

MISCELLANEOUS KITS

Mystery of Lyle & Louise Forensic Lab Suite

The Mystery of Lyle and Louise is a premier curriculum for forensic science designed for high school and introductory undergraduate education. Comprised of independent hands-on laboratory kits, Lyle and Louise introduces your students to a broad range of techniques in forensic analysis, including DNA Typing, Questioned Document Examination, Forensic Entomology, Bite Mark Analysis, Blood Spatter Analysis, Hair and Fiber Analysis, and more. Each module allows students to process different evidence from multiple crime scenes in a complex murder mystery scenario set.

Who Stole the Gold? Crime Scene Kit

Grades 5-12

The gold is gone! Your students must work together in collaborative forensic teams to figure out the thief's identity. Using evidence collected at the scene, they will practice techniques from soil and mineral analysis, document analysis, fabric and fiber analysis, blood analysis, fingerprint analysis, and hair analysis to solve the crime. Kit contains enough materials for 15 groups, and includes a Teacher's Guide as well as reproducible Student Study Guide copy masters.

Case of the Kidnapped Cookies: A Crime Scenario

Grades 5-8

This kit pushes the forensics unit into several other disciplines, as your students work to solve and try The Case of the Kidnapped Cookies! Found at the scene: a ransom note in Spanish, made from words cut from local newspapers with a strange red stain (lipstick?), white powder, and soil... Even the envelope containing the note has traces of DNA... Comes complete with all the evidence, full teacher guide on CD, student printables, and enough materials for 30 students to participate. Includes information on staging your own trial! Also includes information on running an optional cookie fund-raiser. Designed to be used over five days, one class session per day. Can be extended beyond the five days to include a trial. (Microscope required)

 

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